When I started NG+ at level 52 post BaW, the game seems to have determined that lvl 52 is the new "starting level." yes for the nominal stats (DAMAGE and ARMOR), no for percentage stats. The Witcher 3: Wild Hunt is an expansive game with a large variety of abilities to choose from. A +5 gun (level 6 power), +3 pistol, +2 sword, and +1 armor would give you a weight average of level 5. Increasing armor reduces the physical damage the unit takes. The Horse Armor and crossbow were shown - horse armor is purely aesthetic, mid-tier stuff (40 Fear, 50 Stamina, 70 weight limit) and the Niilfgardian Crossbow is a low-tier level 7 weapon with no special bonuses, other than looking awesome. This means each new area you load into will be 6 (your level plus one). DLC Armor scaling on consoles I am on xbone and it seems that the Temerian armor that no level 29 is available. Choosing the wrong abilities at the start can add on to the difficulty of the game, particularly if you're playing on one of the higher difficulty levels. Nilfgaardian Armor set is the 5th of 16 free DLCs for The Witcher 3: Wild Hunt that was released on June 3, 2015. Loot Factors If you’re thinking about starting up a new game of The Witcher 3, you may have questions regarding the difficulty levels and the difference between each one. Temerian Armor This Temerian Armor set can be purchased from Bran (the merchant that Geralt and Vesemir rescue from the Griffin at the opeing of the game) in White Orchard . I do not have level scaling turned on. So I can't tell if this is a bug or what as there is no information whatsoever. This large selection can sometimes be daunting and lead to indecision or regret. Light armor is a type of armor item in The Witcher 3: Wild Hunt. Taken from the Gamespot video.Geralt was level 10 in the video and the armor was also level 10, suggesting that it might scale (unconfirmed) on release. Ofieri scale armor: Hearts of Stone: Armor +20% Quen Sign intensity +10% Yrden Sign intensity +10% Axii Sign intensity +30% Resistance to bludgeoning damage +30% Resistance to slashing damage 8.61 : ... Temerian armor: Main campaign Armor … This system gives incentive to players to evenly level up their weapons and armor. Does the level scaling actually change the stats? Armor is a stat shared by all units, including monsters, and buildings. So far all I've read about is the actual level requirement changing, but is there a difference in stats between level 100 grandmaster armor ng+ and level 70 grandmaster armor ng+? I have read similar reports from people on PS4. Temerian armor is set for level 56 and the enemies have scaled accordingly. Your armor, in this example, would be below par. 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