The header image changes periodically and generally features one image mirrored to create two. With no other publishing deals lined up at the time, Schafer turned back to the eight game ideas developed from Amnesia Fortnight, believing they could be developed further into short, complete games. [74] Ooblets changed to a self-publishing model following Double Fine's acquisition, while another, Knights and Bikes, remained under the label. Es wurde 2000 von Tim Schafer gegründet, der bei LucasArts zuvor u. a. bei der Monkey-Island-Reihe mitwirkte und für die erfolgreichen Adventure-Spiele Day of the Tentacle, Vollgas und Grim Fandango verantwortlich war. [40] Middle Manager of Justice was released for iOS in December 2012,[40] and the Android version was released on August 14, 2013. [29] The first game created with Indie Fund backing was revealed on October 15, 2013 to be Spacebase DF-9, a fleshed out commercial version of one of the Amnesia Fortnight 2012 prototypes. Free shipping . [12] Schafer spoke to Microsoft's Xbox Game Pass, a games subscription service for Microsoft Windows and Xbox users, as one favorable aspect of the acquisition. [60] In May 2012, it was revealed that The Cave was the title of an adventure and platform game developed by Ron Gilbert during his tenure at Double Fine. [20] Upon completion of Brütal Legend, Double Fine started work on its sequel but was told to stop development shortly after as Electronic Arts decided against publishing it. The company has continued to build on their independent developer status and has promoted efforts to help other, smaller independent developers through its clout, including becoming a video game publisher for these titles. (For example: multiple posts are devoted to an ordeal involving Schafer's discovery of a weevil in his Kashi Instant Oatmeal.) Activision, having acquired the rights to the title through its merger with Vivendi Games, decided to drop it and forced Schafer to locate another publisher. A multi-player virtual reality party game prototype, I Have No Idea What I'm Doing, was chosen by Tim Schafer. $12.99 + $2.50 shipping . $36 Two-Headed Skeleton Baby Long-Sleeve T. Almost sold out! Seit Juni 2019 ist Double Fine Productions ein … Almost sold out! $15 Hexipal Pinny Arcade 2016 Pin. In the years prior, LucasArts had started to shift development away from adventure games into more action-oriented ones as part of the general trend in the gaming industry. The other game partially funded with Indie Fund backing was revealed on December 10, 2013 to be Hack 'n' Slash, another full commercial version of an Amnesia Fortnight 2012 prototype. Amazon.com : Double Fine Logo Men'sGraphicHoodieSweatshirtBlack : Sports & Outdoors. It's called 2HB", "Microsoft adds Double Fine to its Xbox Game Studios stable", "Tim Schafer explains why Microsoft now owns Double Fine Productions", "Q&A: After the Microsoft acquisition, what's next for Double Fine? "Brutal Legends": The logo looks like a light on a night club, the kid wears a rock-n-roll t-shirt and has a lot of hair. YES NO. [35] One idea, Bad Golf 2, was not selected as a prototype, but a group of Double Fine fans have started working on developing the title themselves, with the blessing of its conceptor, Patrick Hackett and permission of Double Fine. Schafer, who had just finished producing the adventure game Grim Fandango, a title met with critical praise but was a commercial disappointment, saw others leavi… [2] In the years prior, LucasArts had started to shift development away from adventure games into more action-oriented ones as part of the general trend in the gaming industry. For a two-week period, the employees were split into four groups, told to forget their current work on Brütal Legend (hence the "Amnesia"), and tasked to develop a game prototype for review by the other groups. In 2019 we became part of Microsoft Game Studios, and as a result we will no longer be publishing games. [36][37], In April 2017, a third charitable public Amnesia Fortnight was jointly held by Double Fine and Humble Bundle. In addition, the purchaser received the initial prototypes of Costume Quest, Happy Song (what would become Once Upon a Monster), and Brazen, a Monster Hunter-style four-player online co-op homage to Ray Harryhausen, which was led by Brad Muir, who was also project lead of Iron Brigade. High quality Double Fine gifts and merchandise. [1], Double Fine was founded by former LucasArts developer Tim Schafer, together with some colleagues from LucasArts, in July 2000. The game itself is based on another idea from the Amnesia Fortnights, a simulation game with RPG elements that involves managing teams of superheroes and then fighting as those heroes in battles. [67] According to Double Fine's COO Justin Bailey, the goal of this approach is to "help indies build their own community and empower them with the knowledge and tools they need to succeed on their own", providing them assistance "customized to what indies need without also creating a certain codependence" that other publishing means require. [38] In addition, three fan pitches for prototypes were included in Amnesia Fortnight 2017. [50] The game was developed with Moai, and was released in two parts, Act 1 in early 2014 and Act 2 in April 2015. News. They fall into a circle with a ribbon. The title is less a game and more an interactive toy, in which the Kinect is used to create augmented video on the players' screen, putting the players into scenarios such as walking through lava or playing in a giant ball pit. $40 The Art of Broken Age. Double Fine Action Comics. [3] Schafer departed LucasArts in January 2000, co-founding Double Fine later that year. Schafer, who had just finished producing the adventure game Grim Fandango, a title met with critical praise but was a commercial disappointment, saw others leaving LucasArts and was unsure of his own position there. Double Fine Eyewear, Xiamen. Though it initially was not a licensed title, Schafer and his team found it to be an ideal fit for their first licensed-property game. Readers can check out Double Fine's YouTube page here for more spotlights on some of the women that make up Double Fine. [17], The development groups for these games were headed by the former leads from Brütal Legend: lead animator Tasha Harris for Costume Quest, lead art director Lee Petty for Stacking, lead designer Brad Muir for Iron Brigade, and lead programmer Nathan Martz for Once Upon a Monster. Double Fine Productions: Sie finden hier News, Test, Tipps, Specials, Bilder, Videos und Downloads zu Double Fine Productions Stöbere in aktuellen News.. 3 Developed by Oracle. 2 Developed by Mojang Studios. $30$5 Double Fine … [24] The four unused ideas may be used for a game in the future, according to Schafer, but believes some of them may be unsellable to a publisher. Es wurde 2000 von Tim Schafer gegründet, der bei LucasArts zuvor u. a. bei der Monkey-Island-Reihe mitwirkte und für die erfolgreichen Adventure-Spiele Day of the Tentacle, Vollgas und Grim Fandango verantwortlich war. Talking to gaming news site Polygon, Schafer explained: "We've changed our relationship with publishers. The Double Fine website is also host to seven webcomics, which are created by members of Double Fine's art team and are collectively referred to as the Double Fine Comics. [4], Schafer started Double Fine with programmers David Dixon and Jonathan Menzies in what was once a clog shop in San Francisco. Double Fine's logo and mascot is called the Two-Headed Baby, frequently abbreviated 2HB,[8] an abbreviation also used for Moai, an integrated development environment. [30] Unfortunately, development was canceled at version "Alpha 6e" with the next patch released as the finished game. Android/Ouya/iOS soon", "Double Fine Adventure will likely be "old school" 2D", "Tim Schafer and Double Fine launch crowd-sourced game plan", "Psychonauts developer Double Fine making fan-funded adventure game", "Thought: Double Fine's Kickstarter Asks Big Questions", "$7 million Pebble watch shatters Kickstarter records", "Broken Age Woes Relieved By Steam Early Access", "Broken Age is the official title of Double Fine Adventure", "Double Fine asks crowd to lift 'Massive Chalice' game", "Double Fine is ready to Kickstart your Life! Double Fine(xiamen) Eyewear Co., Ltd. is a Professional Sunglasses manufacturer. Seit Juni 2019 ist Double Fine Productions ein … [40], Following this initial agreement, a subsequent deal was made with Dracogen for three iOS mobile games, the first of which is Middle Manager of Justice. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and build smaller titles. [61] Gilbert subsequently left the company on amiable terms to pursue other game development opportunities. [54], Although Double Fine has experienced success through crowdfunding, the company has not renounced working with publishers. [25] The remaining staff were split among the four teams, with some later swapping to make sure each team has appropriate resources when needed, such as artists and programmers. $24 Two-Headed Skeleton Baby. My Alien Buddy was released on December 24, 2013. Find logos on the web's largest search engine of logo collections. [68], The first such game created in this fashion is Escape Goat 2, the sequel to Escape Goat, by MagicalTimeBean. Critically praised, it was released for Microsoft Windows, PlayStation 2 and Xbox. Account & Lists Account Returns & Orders. Tags: Dota2 logo Playstation logo Minecraft logo Call of Duty logo Xbox logo Nintendo Entertainment System logo. The game was released as an alpha version on Steam Early Access, and was developed with user feedback received during the early access release period. Download link is not working Logo design is out of date Website is not working Others (Please describe) Message. Background: Double Fine is an American video game developerfounded in July 2000 by Tim Schafer after his departure from LucasArts. [66], Double Fine announced in March 2014 that it would begin publishing indie games under the moniker Double Fine Presents. Try Prime EN Hello, Sign in Account & Lists Sign in Account & Lists Returns & Orders Try Prime Cart. Double Fine Productions ist ein US-amerikanisches Entwicklungsstudio für Videospiele. [76], Double Fine and iam8bit host an annual free festival, Day of the Devs, in San Francisco with food, drink, and playable demos of unreleased indie games. Pinny Arcade PAX Prime 2015 Double Fine Logo Pin Games Two Headed Baby. [71] In August 2014, Double Fine announced that a fourth game would be released under the program, the multiplayer beat 'em up Gang Beasts by Boneloaf, which launched into Steam Early Access on August 29, 2014. [26] Schafer stated that though they could likely make another large game akin to Psychonauts or Brütal Legend, they would likely keep the smaller teams to continue to work on these smaller titles, due to the gained experience shared by the company. Closing Logo Group Wikia is a FANDOM TV Community. The prototypes produced were Costume Quest and Stacking.[19]. Playstation logo vector 1897. Tim Schafer has credited the inspiration for the game to the lore, fantasy themes, and epic Norse mythology of heavy metal music found in both its lyrical content and its album art. Not the insane "perks" to make up for long hours on a bad product, but the camaraderie that … Scott Campbell (also known as Scott C.) created a comic called Double Fine Action Comics. Sold out! Minecraft logo vector 1855. Search for your issue and if you can't find it please create a … Specialized in Sports Sunglasses , … Schafer credits the concept of the Amnesia Fortnights to film director Wong Kar-Wai. Sports & Outdoors . Weihnachtsgewinnspiel 2020: Gewinnt tolle Nintendo Switch-Games. [32], An additional prototype from the 2012 Amnesia Fortnight, Autonomous, was released as an expanded full free release for the Leap Motion controller on November 18, 2013. Titled My Alien Buddy, it built on their experience on augmented reality that they gained while making Double Fine Happy Action Theater and Kinect Party for Microsoft. Double Fine Action News is the name of Double Fine's blog. [40] Schafer has said that Dengler's funding has allowed the company to realize the ability of self-publishing, and believes they would be able to self-publish a triple-A title with Dracogen's financial assistance. Hello Select your address Sports & Outdoors Hello, Sign in. Happy Action Theater was the first game to be directed by Tim Schafer since Brütal Legend in 2009, and came about during Once Upon a Monster, finding that his young daughter had difficulty with the Kinect precision and aimed to make a game that required far less precision but was still enjoyable. I've worked at a many game companies and Double Fine is one of if not the best one to work for. similar vector logos to Doublefine. During this drive, those that paid a minimum of $1 had the opportunity to vote on 29 concept ideas. The development of the prototypes was documented by 2 Player Productions. Suddenly, the kid pops out and one of the heads shouts in a goofy voice. This was to not only put these teams under people who had been in the industry for a long time, but as a means to help promote these leads. Free shipping *** Pinny Penny Arcade PAX Prime 2015 Starslip Pin *** $15.00. The prototypes produced during this period were Middle Manager Of Justice, a superhero simulation game, Whispering Rock Psychic Summer Camp, a camp-building game based on Psychonauts, and Brazen, a Monster Hunter-style four-player online co-op game. Schafer stated in September 2019 that the fate of Double Fine Presents is unclear, but that while they will likely end up stop publishing, they will still likely engage with the community through the Day of the Devs events to support other independent developers. Inside the ribbon we see the words "Double Fine" as the double-headed kid smiles. Logo Variants: Each game has a different version of the logo. Inside the ribbon we see the words "Double Fine" as the double-headed kid smiles. [65], As part of a deal with Nordic Games, who gained the publishing rights to Costume Quest and Stacking and the distribution rights to Psychonauts from the takeover of THQ after their bankruptcy, Double Fine took over all publishing rights, while Nordic Games retained and restarted distributing retail copies of all three titles for Microsoft Windows and macOS in early 2014. $15 Knights and Bikes Pinny Arcade Pin. He was approached by colleagues suggesting they launch their own studio to develop their own titles. [70] The third title announced under this program was Mountain by David OReilly, a procedural terrarium that provides an ambient, minimalist, zen-like experience full of secrets and mysteries. For Amnesia Fortnight 2017, two prototypes were chosen from the 25 prototype videos by means of the top public votes. [21] Two of these games, Costume Quest and Stacking, were picked up by THQ and released digitally on the Xbox Live and PlayStation Network storefronts. Logo: On an orange background with yellow stripes and some clouds, a double-headed kid wearing a white pijama with red stripes falls from the sky. ‎Download apps by Double Fine Productions, Inc., including Broken Age ™, Double Fine Adventure Bundle, The Cave and many more. [77][78][79], "More Double Fine Action Comics Trade Paperbacks", "Double Fine's new adventure: Publishing", "10 years of Psychonauts – In conversation with Tim Schafer", "Psychonauts and surviving the publisher shuffle", "Double Fine Opens Prototyping Process to the Public", "The Weekly Double Fine Action Sale of the Week: 2HB SHIRT", "Twitter / DoubleFine: @doglobster Our own! Their crowdfunding success has, however, granted them enough independence to be more selective about the publishers they work with and the types of publishing deals they are willing to accept. Pinny Arcade PAX Prime (West) 2015 Bin It 2 Win It Pin Penny Arcade . Logo Variants: Each game has a different version of the logo. [62], At PAX Prime 2013, it was revealed that Double Fine had a game in development that would be released as free downloadable content for The Playroom, the augmented reality mini-game compilation that utilizes the PlayStation Camera on PlayStation 4. "Costume Quest": The logo is still on a black background, the kid is wearing a skelleton costume, the first head wears a witch hat and the second kid wears a frankenstein mask. During this, those that paid a minimum of US$1 had the opportunity to vote on 23 concept ideas. https://closinglogogroup.fandom.com/wiki/Double_Fine?oldid=14435. During the long, three-year filming of Ashes of Time, Wong had taken some of his actors and film crew to Hong Kong to shoot footage for fun, ultimately resulting in the films Chungking Express and Fallen Angels. Thus, Schafer felt that being acquired by Microsoft would allow the studio to continue to develop experimental games and allow these projects greater exposure. All three fan pitches, Pongball, The Lost Dev Team, and Amnesia Adventure, were developed into prototypes. After several months of working on the demo for what would become Psychonauts, a mixture of personnel from the Grim Fandango development team and other new employees were slowly added to begin production. [48][49] Within 24 hours, Double Fine Adventure had raised more than a million dollars, becoming the most funded and most backed project ever on Kickstarter until it was surpassed by the Pebble watch in April 2012. Double Fine Productions - auf GIGA findest du alle Informationen zum Thema Double Fine Productions auf einen Blick. Double Fine is staffed by pretty much the best in the games industry. They fall into a circle with a ribbon. Double Fine: Tim Schafer äußert sich zur Übernahme durch Microsoft 22.06.2019 Double Fine Productions gehört seit kurzem zu den Xbox Game Studios. Call of Duty logo vector 1639. [9][10], On June 9, 2019, during Microsoft's press conference at E3 2019, it was announced that Double Fine had been acquired by the company and was becoming part of Xbox Game Studios. 10.2k Followers, 22 Following, 279 Posts - See Instagram photos and videos from Double Fine Productions (@doublefine) This release did include source code that was released to the community. After several months of working on the demo for what would become Psychonauts, a mixture of personnel from the Grim Fandango development team and other new employees were slowly added to begin production. Schafer felt many of Double Fine's games, particularly Psychonauts and its sequel, do not have an aesthetic that people would necessarily pay the full price for, but the subscription approach of Game Pass lowers that barrier and will potentially get more people to try the game. The story follows Eddie as he is transported to a fantasy world in which demons have enslaved humanity. At the start of the game you can select from three different heads as your player character, and solving the mystery of who you are and why you’re the only human left is one of the major plot points … Double Fine Productions, Inc. is an American first-party video game developer of Xbox Game Studios based in San Francisco, California. All orders are custom made and most ship worldwide within 24 hours. [43][44][45], As of 2012, Dengler has invested about one million dollars into Double Fine, which Schafer said has "paid off for both sides". ", "Why Double Fine and Fullbright teamed up with Midnight City", "Talking Happy Action Theater with Double Fine", "Free Game on XBLA: Double Fine's Kinect Party", "Double Fine files trademark for 'The Cave, "The Cave is not Double Fine's Kickstarter project", "The Cave: Preview Double Fine's new game for Sega", "Double Fine Is Making Free DLC For The PS4 Pack-In The Playroom", "My Alien Buddy Is Out Now For Free For The Playroom", "Sad Day For Double Fine As 12 Staff Get Laid Off", "Nordic Games hands back rights to Costume Quest and Stacking to Double Fine", "Double Fine Publishing: Fighting to Keep Indies From Becoming the "New Casual, "Double Fine Lending A Publishing Helping Hand So Other Indies Can 'Stay Indie, "Escape Goat 2 launches on PC, kicks off Double Fine's initiative to aid indies", "Introducing Last Life, Aka 'Kentucky Route Zero In Space, "Gang Beasts gets picked up by Double Fine", "Quirky puzzle adventure GNOG revealed for PS4 and Morpheus", "Tim Schafer says Double Fine Presents may shut down, but it'll live on in spirit", "Ooblets to self-publish after Double Fine joins Microsoft", "Gang Beasts will be kept alive via new self-published updates", "Double Fine and iam8bits 6th Annual Day of the Devs Returns This November", "Why Day of the Devs Is Like a Mini Woodstock for Gamers", "Day Of The Devs Festival Is Full Of Rad Indie Games", "Double Fine's next game is Rad, coming to Nintendo Switch", "What to play: 'Kids' captures the anxiety and confusion of human interaction", "OXM Game of the Year 2011 Awards: Developer and Technical Awards", https://en.wikipedia.org/w/index.php?title=Double_Fine&oldid=1000566359, Video game companies of the United States, Pages with non-numeric formatnum arguments, All Wikipedia articles written in American English, Official website different in Wikidata and Wikipedia, Wikipedia articles with MusicBrainz label identifiers, Wikipedia articles with MusicBrainz series identifiers, Wikipedia articles with WORLDCATID identifiers, Creative Commons Attribution-ShareAlike License, Linux, macOS, Microsoft Windows, PlayStation 2, PlayStation 3, PlayStation 4, Xbox, Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360, Android, iOS, Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360, Android, iOS, Linux, macOS, Microsoft Windows, PlayStation 3, Wii U, Xbox 360, Android, iOS, Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation Vita, Xbox One, Linux, macOS, Microsoft Windows, PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One, Android, iOS, Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation Vita, Linux, macOS, Microsoft Windows, Xbox One, iOS, Linux, macOS, Microsoft Windows, PlayStation 4, PlayStation Vita, macOS, Microsoft Windows, PlayStation 4, Xbox One, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One, Xbox Series X/S, Game Developers Conference — Best New Studio (2006), Official Xbox Magazine — Developer of the Year (2011), This page was last edited on 15 January 2021, at 17:36. If you are experiencing technical issues with one of our many excellent games, we hope you'll find the answer to your problems here. It was a launch title for the Leap Motion Airspace app store when the Leap Motion controller was released on July 22, 2013. Mix and match this piece with coordinating sweatshirts and hoodies from the new-season collection. [52], On May 30, 2013, Double Fine started their second crowdfunding campaign through Kickstarter. Skip to main content.us. Hack 'n' Slash was released through Steam Early Access in the first half of 2014. [17] Double Fine did not have to lay off any of the staff during this time,[17] and instead were able to hire Ron Gilbert, Schafer's former collaborator at LucasArts, to work on the new titles, as well as a future title that Gilbert has envisioned. [57][58], On February 22, 2012, Double Fine filed a trademark for the name "The Cave",[59] later confirming that this was not related to the Double Fine Adventure project. Logo: On an orange background with yellow stripes and some clouds, a double-headed kid wearing a white pijama with red stripes falls from the sky. He started Double Fine with programmers David Dixon and Jonathan Menzies in what was once a clog shop in San Francisco. [23] A fourth game, Sesame Street: Once Upon a Monster, expanded from the Happy Song prototype, was published by Warner Bros. Interactive Entertainment in association with the Sesame Workshop for the Xbox 360 using the Kinect controller. Double Fine has also been able to acquire rights to remaster some of the earlier LucasArts adventure games, including Grim Fandango, Day of the Tentacle, and Full Throttle. The game, Massive Chalice, is a strategy video game for Microsoft Windows, macOS, and Linux,[53] directed by Brad Muir. It was developed as an Xbox Live Arcade game in association with Microsoft Game Studios, and similarly received positive praise from journalists. Double Fine Productions, Inc. Main; History; Logos; Trivia; Links; Overview Double Fine Productions was founded in July of 2000, in an old, possibly haunted, clog shop in San Francisco. As with Amnesia Fortnight 2012, 2 Player Productions filmed the production of the prototype, which was available to people who purchased the bundle, as well as on a Blu-ray, along with the prototypes on a DVD, for those who paid a minimum of $35. [31] Largely due to backlash from the abrupt end of development, Spacebase DF-9 has more negative user reviews on the Steam store than positive. Double Fine's second project was Brütal Legend, a hybrid real time strategy, action-adventure game following a heavy metal roadie named Eddie Riggs, whose name is derived from both Eddie the Head, the Iron Maiden mascot, and Derek Riggs, the artist who created the mascot. [13], Double Fine's first completed project was Psychonauts, a multi-platform platform game following Raz (named after Double Fine's animator Razmig Mavlian),[14] a psychically-gifted boy who breaks into a summer camp for psychic children to try to become part of an elite group of psychic heroes called Psychonauts. Dengler asked Schafer for a monetary value, though at the time Schafer believed Dengler was joking around and offered a value of around $300,000. [18], The process was repeated later near the end of Brütal Legend, providing an additional two prototypes. your password [22] Iron Brigade was prototyped between 2008 and 2009 as Custodians Of The Clock, and was originally released as Trenched before the title was changed due to trademark issues. Schafer noted these were some of the director's more famous films. The founder, Tim Schafer, created for his previous company such … Double Fine. Despite its acclaim, however, it did not sell well initially.[15]. Log into your account. Take your favorite fandoms with you and never miss a beat. The idea of Double Fine providing more long-term assistance to these indies arose during this event, forming the basis for this program. There was a lot of money floating around back then, and a lot of ghosts, and stuff like this happened all the time. ", "An experiment failed: Majesco learns a hard lesson about the video game industry", "Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine", "Tim Schafer on Amnesia Fortnight, the game jam powering the Double Fine ideas factory", "Humble Double Fine Bundle adds eight prototypes, Amnesia Fortnight documentary", "Tim Schafer: Amnesia Fortnights saved Double Fine", "Develop: Double Fine's Schafer On 'Amnesia Fortnights' And The Pitfalls Of AAA", "In-Depth: Xbox Live Arcade Sales Analysis, July 2011", "Double Fine interview off-cuts: Tim Schafer on studio creativity", "Gilbert Rejoins Schafer At Double Fine For New Title", "Brazen: Double Fine's latest prototype mixes Ray Harryhausen films and Monster Hunter", "DoubleFine receives Indie Fund backing for two new titles", "Spacebase DF-9 Development To Cease, Game To Release", "Double Fine announces puzzle adventure hack n slash", "Autonomous Expanded For Free Leap Motion Release", "Amnesia Fortnight 2014 JAM + Humble Weekly Sale", "The Four Amnesia Fortnight Prototypes Are Revealed", "Double Fine fans unite to develop scrapped Amnesia Fortnight game", "Fans are making Double Fine's rejected pitch Bad Golf 2", "Tim Schafer tells the story of Amnesia Fortnight", "Double Fine's Next Game Is For iOS and It's All About Superheroes", "Justice is Now Managed on Android Devices As Well", "Leap Motion gesture controller delayed to July 22", "Double Fine's Dischord is now called Dropchord", "Dropchord Leaps to PC/Mac. 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